In a fascinating paper about online behavior, psychologist John Suler identifies six factors contributing to what he calls the online disinhibition effect. Briefly, the environment of the Internet and other interactive media contributes to relaxation of inhibitions that suppress antisocial behavior. Team leads and those who charter teams can use Suler's work to guide them in taking steps that limit antisocial behavior in virtual teams.
Conflict is essential to team success. We use conflict to transform the first batch of crazy ideas for solving a problem into the second batch of crazy ideas, which are usually a little less crazy than the first. This process continues until we finally identify promising approaches, including a few that actually work. Without such creative conflict sometimes called task conflict progress is impossible at worst, or slow and expensive at best.
Toxic conflict is another matter. In toxic conflict, exchanges focus on personal attacks. One party might attack the other directly, or he or she might persuade others to shun or attack the target. Left to mature, toxic conflict destroys so many relationships that the team cannot function.
Co-located teams are usually formed from the resident population, some of whom might have participated in prior toxic conflicts. These past conflicts are thus sometimes imported into new teams. In virtual teams, by contrast, conflict importation is more rare because the team's members are drawn from a more diverse population.
Conflicts in virtual teams tend to be of the creative type early in the life of a virtual team. But over time, creative conflict evolves into toxic conflict more easily in virtual teams, in part, because of the online disinhibition effect (ODE).
One factor To recover the constraints that
protect us from each other so
well in face-to-face interactions,
we must make our virtual
environments more like
our face-to-face environmentcontributing to the ODE is what psychologists call dissociative anonymity. In the virtual environment, in contrast to real life, the connection between our personhood and our social actions is weaker than it is in real life. This weakened connection — dissociation — creates a sense of psychological freedom that enables us to say or do (or not say or not do) things that we wouldn't (or would) otherwise.
Team leads and those who charter virtual teams can address this problem by strengthening the connection between team members' personhoods and their actions (or inactions). For example, having teams meet in person at regular intervals helps establish personal relationships that inhibit antisocial behavior. Cross-posting individuals from one site to another temporarily has a similar effect. Using videoconferencing instead of teleconferencing, or teleconferencing instead of email, also helps.
Anything that fosters creation and maintenance of fully human relationships helps to reduce the effects of dissociative anonymity. It won't completely address the problem of toxic conflict in virtual teams, but it's an essential first step. In coming weeks, we'll explore additional measures that can be just as helpful. Next in this series Top Next Issue
Are you fed up with tense, explosive meetings? Are you or a colleague the target of a bully? Destructive conflict can ruin organizations. But if we believe that all conflict is destructive, and that we can somehow eliminate conflict, or that conflict is an enemy of productivity, then we're in conflict with Conflict itself. Read 101 Tips for Managing Conflict to learn how to make peace with conflict and make it an organizational asset. Order Now!
For more on Suler's work, visit his Web site. For a lighter look at email in particular, see Daniel Goleman's article, "Flame First, Think Later: New Clues to E-Mail Misbehavior," from The New York Times, February 20, 2007.
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More articles on Conflict Management:
- Indicators of Lock-In: II
- When a group of decision makers "locks in" on a choice, they can persist in that course even
when others have concluded that the choice is folly. Here's Part II of a set of indicators of lock-in.
- OODA at Work
- OODA is a model of decision making that's especially useful in rapidly evolving environments, such as
combat, marketing, politics, and emergency management. Here's a brief overview.
- New Ideas: Generation
- When groups work together to solve problems, they employ three processes repeatedly: they generate ideas,
they judge those ideas, and they experiment with those ideas. We first examine idea generation.
- Strategy for Targets of Verbal Abuse
- Many targets of verbal abuse at work believe that they have just two strategic options: find a new job,
or accept the abuse. In some cases, they're correct. But not always.
- An Introduction to Workplace Ostracism
- We say that a person has been ostracized from a group when that person is ignored by the members of
that group or excluded from participating in that group's activities, and when we might otherwise expect
that person to be a member. Workplace ostracism can have expensive consequences for the enterprise.
See also Conflict Management, Emotions at Work and Virtual and Global Teams for more related articles.
Forthcoming issues of Point Lookout
- Coming March 29: Time Slot Recycling: The Risks
- When we can't begin a meeting because some people haven't arrived, we sometimes cancel the meeting and hold a different one, with the people who are in attendance. It might seem like a good way to avoid wasting time, but there are risks. Available here and by RSS on March 29.
- And on April 5: The Fallacy of Division
- Errors of reasoning are pervasive in everyday thought in most organizations. One of the more common errors is called the Fallacy of Division, in which we assume that attributes of a class apply to all members of that class. It leads to ridiculous results. Available here and by RSS on April 5.
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