
A schematic representation of the Milgram Experi|-ment, which explored the power of the urge to obey authority. In the experiment, devised by Yale University psychologist Stanley Milgram, and first conducted in the early 1960s, an experimenter (E) instructs a test subject (T) in the training of a learner (L). The experimenter plays the role of an authority figure. The test subject plays the role of a teacher or trainer. The learner is an actor separated from the experimenter and test subject by an opaque screen. In the experiment, T is instructed to apply a series of electric shocks to L whenever L makes a mistake. The shocks escalate in power. In reality, L never receives any shocks at all, but emits a series of auditory responses that escalate from expressions of pain in response to the early, light shocks, all the way to screams of agony and finally death, in response to the most powerful shocks. If T becomes reluctant, E provides a series of verbal prods of escalating urgency. The experiment is intended to determine to what degree it is true that when instructed to do so by an authority figure, humans are almost universally capable of administering pain and harm at any level of severity. Replications of the experiment yield fairly uniform results that have been interpreted to mean that humans do exhibit this capability.
However, given what we now know about the online disinhibition effect, one important question about this result does arise. That question involves the asymmetry of immediacy in the E/T and T/L relationships, which could account for the difference in the ability of E to influence T through in-person commands and the ability of L to influence T through screams of agony heard through the screen. It's possible that a remote E, having to overcome the effect of minimizing authority identified by Suler, might be unable to compete with T's reluctance to continue shocking L. It's also possible that a more immediate connection to L, through video or perhaps a convincing F2F simulation, might cause L's influence over T to dominate over E's. Image (cc) Expiring Frog, courtesy Wikipedia.
As we saw last time, toxic conflict in virtual teams can arise from the nature of the virtual environment, because in the virtual environment, we sometimes engage in behavior that we self-inhibit when we interact face-to-face (F2F). One factor contributing to this phenomenon is that the virtual environment supports only a weakened form of the connection between our personhood and our actions. In his study of online behavior, psychologist John Suler calls this mechanism dissociative anonymity an element of what he calls the online disinhibition effect.
Suler identifies another mechanism that he calls minimizing authority. Briefly, in the virtual environment, differences in personal status are not as evident as they are F2F, which can encourage behavior in the virtual environment that would be rare F2F. A familiar example is the stream of sometimes-disrespectful email messages that CEOs receive from people all through their organizations. Minimizing authority contributes to the online disinhibition effect by suppressing the inhibitions people have about addressing the CEO, and in what manner they address him or her.
Within virtual teams, minimizing authority has analogous consequences. Here are three examples.
- Ineffective facilitation
- An effective facilitator can impose order F2F with presence alone. Sidebars and interruptions are rare. In the virtual environment, especially one that lacks video, facilitators have much more difficulty maintaining order on the basis of presence, because projecting one's presence is difficult. Muting everyone except the recognized contributor does help, but the meeting pays a price for this in terms of spontaneity and the inability to interrupt legitimately, as one might do for a process question.
- Ineffective project leadership
- Although project managers generally lack formal authority over the members of teams they lead, they do have some authority within the project context. They can use that authority, their personal relationships, and their personal presence to craft a microculture that enables team success. But in the virtual environment, the phenomenon of minimizing authority makes this more difficult. Progress suffers.
- Minimizing subordination
- Minimizing authority In the virtual environment, especially
one that lacks video, facilitators
have difficulty maintaining order
on the basis of presencein the virtual environment also affects those with authority, whose perceptions of their own authority are based, in part, on their experiences of others' perceptions of them. In the virtual environment, since the perceptions of others are affected by minimizing authority, those with authority sometimes see themselves as less authoritative. Moreover, when others behave in a manner that in real life would be viewed as challenging to authority, those with authority can experience a feeling of being disrespected. This can be upsetting, leading to misjudgments, miscommunications, and misbehavior on the part of those with authority.
Loss of effective facilitation, loss of effective leadership, and feeling disrespected make the virtual environment vulnerable to toxic conflict. We'll continue this exploration next time. First in this series Next in this series Top
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Are you fed up with tense, explosive meetings? Are you or a colleague the target of a bully? Destructive conflict can ruin organizations. But if we believe that all conflict is destructive, and that we can somehow eliminate conflict, or that conflict is an enemy of productivity, then we're in conflict with Conflict itself. Read 101 Tips for Managing Conflict to learn how to make peace with conflict and make it an organizational asset. Order Now!
For more on Suler's work, visit his Web site. For a lighter look at email in particular, see Daniel Goleman's article, "Flame First, Think Later: New Clues to E-Mail Misbehavior," from The New York Times, February 20, 2007.
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Related articles
More articles on Conflict Management:
Assumptions and the Johari Window: I
- The roots of both creative and destructive conflict can often be traced to differing assumptions of
the parties to the conflict. Working out these differences is a lot easier when we know what everyone's
assumptions are.
Lateral Micromanagement
- Lateral micromanagement is the unwelcome intrusion by one co-worker into the responsibilities of another.
Far more than run-of-the-mill bossiness, it's often a concerted attempt to gain organizational power
and rank, and it is toxic to teams.
Contextual Causes of Conflict: I
- When destructive conflict erupts, we usually hold responsible only the people directly involved. But
the choices of others, and general circumstances, can be the real causes of destructive conflict.
Strategy for Targets of Verbal Abuse
- Many targets of verbal abuse at work believe that they have just two strategic options: find a new job,
or accept the abuse. In some cases, they're correct. But not always.
Pre-Decision Discussions: Reasoning
- When we meet to resolve issues related to upcoming decisions, we sometimes rely on reasoning to help
find solutions. Contributions to these discussions generally use mixtures of deductive, inductive, and
abductive reasoning. How do they differ, and what are their strengths and risks?
See also Conflict Management, Emotions at Work and Virtual and Global Teams for more related articles.
Forthcoming issues of Point Lookout
Coming March 29: Time Slot Recycling: The Risks
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And on April 5: The Fallacy of Division
- Errors of reasoning are pervasive in everyday thought in most organizations. One of the more common errors is called the Fallacy of Division, in which we assume that attributes of a class apply to all members of that class. It leads to ridiculous results. Available here and by RSS on April 5.
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