As we've seen, collaborative problem solving does have risks — new ideas might be crushed prematurely, judges might be intimidated, and more. Risks continue when we move to experimentation or prototyping. Let's now examine how to avoid some of the troubles that can arise during experimentation.
- Design experiments to facilitate learning
- Most experimental efforts are designed merely to determine whether an idea "can work," but that isn't enough. We need to know not only whether the idea can work, but also what its weaknesses are, how severe they are, and how we can address them.
- Regard each experiment as an exploration of the solution and how it interacts with a hostile environment. Try to determine the consequences of its misbehavior, and the cost of eliminating that misbehavior.
- Capture learning from experiments
- Experiments — especially well-designed experiments — create knowledge. Since experiments cost time and resources, we must be prepared to capture all the knowledge they create. We sometimes adjust experiments on the fly in response to what we're learning. Although these adjustments can be helpful if the adjusted experiment is still well designed, that isn't always the case. Sometimes the result of adjusting experiments on the fly is a muddled mess from which we can learn little, if anything at all.
- When conducting experiments to test newborn ideas, provide a means of capturing and storing generated ideas in such a way that they don't interfere with the ongoing experiment. When the new learning does demand immediate adjustment of the current experiments, take care to adjust them in ways that can still produce useful experimental results. That care takes time and effort, which means schedule and budget.
- Protect experiments from transition to production
- One of the most common tales of tragedy is that of the prototype that got sold to a customer. The interference of production with experimentation creates two classes of problems. First, because the prototype was intended as an experiment, it often has attributes and structures that make it unreliable and expensive to maintain or enhance. Second, if the pattern of interference of production with experimentation has occurred before, the experimenters learned long ago that they must take steps to make the prototypes more durable than ordinary experiments would have to be.
- The resultOne of the most common
tales of tragedy is that of
the prototype that got
sold to a customer is that experimentation is more expensive than it needs to be, and maintaining or enhancing fielded products that are former prototypes is more expensive than it needs to be. In short, the result is neither a good prototype nor a good product. - When conducting experiments to test newborn ideas, conduct experiments. Insulate the experiments from any pressure to convert them into products. Your experiments will be cheaper, and when the time comes to actually build a product, it will be built right.
If one of these ideas for experiments is itself a new idea for your organization, try adopting it — but experiment first. First issue in this series Top Next Issue
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Related articles
More articles on Problem Solving and Creativity:
- Hill Climbing and Its Limitations
- Finding a better solution by making small adjustments to your current solution is usually a good idea.
The key word is "usually."
- Design Errors and Group Biases
- Design errors can cause unwanted outcomes, but they can also lead to welcome surprises. The causes of
many design errors are fundamental attributes of the way groups function. Here is Part II of our exploration.
- The Planning Dysfunction Cycle
- Some organizations consistently choose not to allocate enough resources or time to planning for their
most complex undertakings. Again and again, they decline to plan carefully enough despite the evidence
of multiple disappointments and chaotic performance. Resource contention and cognitive biases conspire
to sustain this cycle of dysfunction.
- Cost Concerns: Comparisons
- When we assess the costs of different options for solving a problem, we must take care not to commit
a variety of errors in approach. These errors can lead to flawed decisions. One activity at risk for
error is comparing the costs of two options.
- Goodhart's Law and Gaming the Metrics
- Goodhart's Law is an observation about managing by metrics. When we make known the metrics' goals, we
risk collapse of the metrics, in part because people try to "game" the metrics by shading
or manufacturing the data to produce the goal result.
See also Problem Solving and Creativity and Problem Solving and Creativity for more related articles.
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