Pressure often comes from the disparity between expectations and reality. We can limit this disparity by limiting the perceived ups and downs that come with most projects. Here are some tactics for managing pressure by smoothing out the ups and downs. See "Managing Pressure: Communications and Expectations," Point Lookout for December 13, 2006, and "Managing Pressure: The Unexpected," Point Lookout for December 20, 2006, for more.
- Space milestones evenly
- It's common practice to divide project timelines into uneven segments distinguished by milestones, with some milestones identified as "major." This practice can undermine perceptions of progress, because people prefer steady forward progress to an uneven stream of equal-sized steps forward. This is true even if the achievements vary greatly in significance.
- Spacing milestones unevenly creates progress perception problems. To manage perceptions, let go of the distinction between kinds of milestones. Have more milestones, and space them fairly evenly.
- Milestones near deliveries are critical
- Gaps between milestones just prior to a delivery are especially costly, because they engender anxiety about a lack of real evidence that the project is healthy. Anxiety increases if preparations are underway for receiving the delivery.
- Idle time creates fear. Choose milestones that provide news during parts of the schedule when people might be susceptible to fear.
- Deliver usable capability at regular intervals
- Even when a schedule has evenly spaced milestones, customers, sponsors, and management can become anxious when the project delivers usable capability at irregular intervals. Milestones that don't "matter" to the customer have little positive impact on perceptions of progress.
- The psychological reason for this may be related to airline passengers' aversion to itineraries that have legs in them that go the "wrong way" even when those itineraries are faster. Milestones that don't "matter" represent cost and schedule without real progress. Schedule regular milestones that have customer impact.
- Help the customer with the post-delivery environment
- Difficulties in incorporating Spacing milestones unevenly
creates progress perception
problems. Have more
milestones, and space
them fairly evenly.the deliverables into ongoing operations can affect the customer's perception of the quality of the deliverables. And anxiety about the coming chaos is often reflected in perceptions of progress. Even deliverables that are 100% compliant with requirements will take the blame for internal difficulties in incorporating them organizationally.
- Do whatever you can to make incorporation easy. Automate any required conversions and prepare for transition training and help. These efforts are most effective if they're in the plan from the beginning, but add them later if necessary.
As a sponsor or a senior manager, you're uniquely positioned to smooth out the experience of these ups and downs. Establish review processes that ensure that these pressure-management strategies are used throughout the organization. Project plans should have evenly spaced, frequent milestones that deliver real value early and often. And establish after-action reviews for projects that recently passed through crises to enable project team learning.
Are your projects always (or almost always) late and over budget? Are your project teams plagued by turnover, burnout, and high defect rates? Turn your culture around. Read 52 Tips for Leaders of Project-Oriented Organizations, filled with tips and techniques for organizational leaders. Order Now!
Micromanagement is a common source of pressure. For insights on micromanagers and micromanaging, see "When Your Boss Is a Micromanager," Point Lookout for December 5, 2001; "There Are No Micromanagers," Point Lookout for January 7, 2004; "Are You Micromanaging Yourself?," Point Lookout for November 24, 2004; and "How to Tell If You Work for a Nanomanager," Point Lookout for March 7, 2007.
Your comments are welcomeWould you like to see your comments posted here? rbrentpfIfnNHGvbDflZRner@ChaczkXAgitCiSvRjMNaoCanyon.comSend me your comments by email, or by Web form.
About Point Lookout
Thank you for reading this article. I hope you enjoyed it and found it useful, and that you'll consider recommending it to a friend.
Support Point Lookout by joining the Friends of Point Lookout, as an individual or as an organization.
Do you face a complex interpersonal situation? Send it in, anonymously if you like, and I'll give you my two cents.
More articles on Workplace Politics:
- Practice Positive Politics
- Politics is a dirty word at work, as elsewhere. We think of it as purely destructive, often distorting
decisions and leading the organization in wrong directions. And sometimes, it does. Politics can be
constructive, though, and you can help to make it so.
- Power, Authority, and Influence: A Systems View
- Power, Authority, and Influence are often understood as personal attributes. To fully grasp how they
function in organizations, we must adopt a systems view.
- Before You Blow the Whistle: II
- When organizations become aware of negligence, miscalculations, failures, wrongdoing, or legal infractions,
they often try to conceal the bad news. People who disagree with the concealment activity sometimes
decide to reveal what the organization is trying to hide. Here's Part II of our catalog of methods used
to suppress the truth.
- You Can't Control What Other People Think
- Ever think that the world would be a much better place if you could control what other people think?
Maybe it would be. And maybe not...
- Workplace Anti-Patterns
- We find patterns of counter-effective behavior — anti-patterns — in every part of life,
including the workplace. Why? What are their features?
Forthcoming issues of Point Lookout
- Coming October 17: Overt Belligerence in Meetings
- Some meetings lose their way in vain attempts to mollify a belligerent participant who simply will not be mollified. Here's one scenario that fits this pattern. Available here and by RSS on October 17.
- And on October 24: Conversation Irritants: I
- Conversations at work can be frustrating even when everyone tries to be polite, clear, and unambiguous. But some people actually try to be nasty, unclear, and ambiguous. Here's Part I of a small collection of their techniques. Available here and by RSS on October 24.
I offer email and telephone coaching at both corporate and individual rates. Contact Rick for details at rbrenIqbdPZuaChmZOgPMner@ChacCkHQwhtWBfXQlBnSoCanyon.com or (650) 787-6475, or toll-free in the continental US at (866) 378-5470.
Get the ebook!
Past issues of Point Lookout are available in six ebooks:
- Get 2001-2 in Geese Don't Land on Twigs (PDF, USD 11.95)
- Get 2003-4 in Why Dogs Wag (PDF, USD 11.95)
- Get 2005-6 in Loopy Things We Do (PDF, USD 11.95)
- Get 2007-8 in Things We Believe That Maybe Aren't So True (PDF, USD 11.95)
- Get 2009-10 in The Questions Not Asked (PDF, USD 11.95)
- Get all of the first twelve years (2001-2012) in The Collected Issues of Point Lookout (PDF, USD 28.99)
Are you a writer, editor or publisher on deadline? Are you looking for an article that will get people talking and get compliments flying your way? You can have 500 words in your inbox in one hour. License any article from this Web site. More info
- The Power Affect: How We Express Our Personal Power
- Many people who possess real organizational power have a characteristic demeanor. It's the way they project their presence. I call this the power affect. Some people — call them power pretenders — adopt the power affect well before they attain significant organizational power. Unfortunately for their colleagues, and for their organizations, power pretenders can attain organizational power out of proportion to their merit or abilities. Understanding the power affect is therefore important for anyone who aims to attain power, or anyone who works with power pretenders. Read more about this program.
Beware any resource that speaks of "winning" at workplace politics or "defeating" it. You can benefit or not, but there is no score-keeping, and it isn't a game.